5: How To Wand Friends And Influence ManaĮp. 4: Sadly, Our Princess Is In THIS CastleĮp. Please keep any spoilers behind spoiler tags. There will be stuff to vote on later, too! Updates should drop every Monday, Wednesday, and Friday, and I'm usually pretty good about letting the thread know if the LP is going on hiatus. This will be a lightly-narrative screenshot LP with bursts of italics to denote stuff I made up. There are a lot of Sims out there and they all need the help of the Royal Wandolier-but, unfortunately for them, they're going to get the Assistant Pig-Boy instead. We're going to save this broken-down old kingdom from rot and decay, that's what we're going to do! We'll repair old stuff! We'll build new stuff! We'll paint all the stuff! Then we'll decorate that stuff! We'll be fishing and mining and planting and herding and acting and oh my gosh we will do a lot of things. Like most Wii games of the period it suffers from an awkward control scheme-but that's my problem, not yours. It was in direct competition with Animal Crossing: Wild World, though, which (rightfully) stomped Kingdom flat. We'll be playing the Wii game, which garnered enough attention at the time to be nominated for some IGN award or something. Kingdom was released in 2008 for both the Wii and the DS, although the two games were significantly different versions of the 'fantasy kingdom' theme.
All the games in the series draw from the same large cast of block-headed mascots, blithely recasting them as necessary. Also, if you've ever played a MySims game before (or if you followed my LP of MySims Agents) you'll be seeing a lot of familiar faces here. While it's not the strongest MySims game-it feels like a halfway point on the design journey between the games being simplified Sims spinoffs for children and being their own weird things with actual plot- Kingdom has its share of the snappy writing and utter silliness that are a hallmark of the series. Seriously, we have a silent protagonist and everything. Imagine an RPG that's all sidequests and no combat, and you're about halfway there. MySims Kingdom is the second title in the series, an unholy combination of the original MySims and an old-school fantasy RPG. As kiddie titles go, the MySims games can be surprisingly good. These games were probably supposed to be shovelware, but, as it turns out, no one told the developers that. What these babies wanted, EA decided, was a squeaky-clean simple-shapes spinoff of The Sims-a concept which rapidly expanded into a series of games covering nearly every non-violent game genre that EA could think of. The MySims franchise was one of EA's attempts to capitalize on the then-new Nintendo Wii and DS platforms and the babies and casual gamers who owned them. The player will not be able to visit all the islands at once and are only able to visit Cowboy Junction and Renée's Nature Preserve in the beginning, but as the kingdom grows better, King Roland will give new maps and new islands will open up for you to visit, and will eventually let you go to Reward Island, the last island to be unlocked.Yep. The Royal Wandolier (A.k.a: You) will visit every island on their journey to revive the kingdom, with their companions Lyndsay and Buddy on the Royal Boat, as each island is separated by water. Each island has a different theme, such as Spookane having a spooky theme, and Cutopia being the land of cuteness. Islands are small pieces of land that all have different kinds of Sims. 13 islands make up King Roland's kingdom.